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Corona doesn’t have access to all of Apple’s APIs, or as many 3rd party extensions as Cocos2D.
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If you make a game with Corona, it works on both iOS and Android out of the box! You don’t have to write interface files, declare instance variables, or even declare variable data types (there are a few exceptions to this). The Box2d engine is integrated so that a sprite object and a physics body are one object. Since it’s based on Lua, adding a variable to an object doesn’t require any more than the assignment (ex: Sprite.newvalue = 0). Making a game with Corona can often be faster and easier than making a game with Cocos2D. So I know what you’re all wondering – which one should you choose when? The best way to answer this is to list the pros and cons of using Corona instead of Cocos2D:
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Corona code can be written according to an OOP model, but the functional programming model is more common. Flash developers find Corona a very welcome environment.

The Corona API is heavily influenced by Action Script. A Cocos2D program is written using Objective-C, while a Corona program is written using Lua.There are some significant differences between the two engines: Corona has a display group, which is functionally very similar to a CCLayer in Cocos2D. Any object that appears on screen is called collectively a ‘display object’, which is similar to a CCNode in Cocos2D.

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Some of the notable APIs not included in Corona include iAds, Game Center Multiplayer, and access to bluetooth connectivity. It does not have access to all of Apple’s APIs.

There are also a number of third party developer APIs including Open Feint (leaderboards), inMobi (ads) and Flurry (analytics). Corona comes with a simulator you can use to test your game as you’re coding it.Ĭorona has built-in APIs for the normal game programming aspects (sprites, sounds, etc.) as well as various APIs from the Apple including Game Center Leaderboards (new), In App Purchase, and TableViews (new). There is no IDE for Corona (such as Xcode), instead you often program with a normal text editor. You program in Corona with a programming called Lua, which is a lightweight and easy to use scripting language. When you are ready to publish you are required to buy a license, prices range from $199 to $349.
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It’s developed by a company named Ansca, and you can use a free trial to try out Corona and develop your game. OK, so grab a Corona (or two) and let’s begin! :]Īlthough most of you on this site are probably familiar with the Cocos2D game engine (or the Corona beer), you might not be familiar with the Corona game engine yet.Ĭorona is cross platform game engine that supports Android and iOS.

But don’t worry if you don’t have these tools or don’t have much experience – you can use the premade sprite sheets and levels if you’d like. It’s also best if you have prior experience with LevelHelper and SpriteHelper – if you are new to these tools, check out this tutorial first. This tutorial is for complete beginners to Corona, although it’s OK if you have some prior experience.
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